

To change our location, we don't have to choose any ability all we have to do is to click on the area next to the hero. The cheapest action is of course moving around the battlefield, and in this case, points are deducted depending on the distance crossed by the hero. It should be noted that unused action points from one turn are moved to the next one, but you cannot have more than 6 during one turn, so the rest will be just forfeited. This way, we can easily verify how many action points need to be spent on completing the action, and make a decision. If, for example, we decide to use a spell, after clicking it, the green points marking the action points will change to red. Green color marks all action points available for the current turn. Black color marks the blocked points - our character can have that many points to use, but currently haven't developed the adequate skills. The individual elements have been discussed in the separate sections, which can be found below.

The issues discussed in the chapter below will describe the gameplay mechanics to you, and help avoid many mistakes that can result in defeat, or even loss of a party member.

In that case, you can always try to reload your save and attempt to take on the encounter in a different way. Of course, it will often turn out that the monsters you encounter along the way will be too strong for your party. If you participate in combat with a high-level team, in which every member has a determined role, and is good at his job, every encounter will be a piece of cake. The result of the encounter depends on many factors, first of them being the correct development of each of the party members. In special circumstances, or in a situation where you encounter hostile beings, you'll need to fight. We explain, among others, the turn-based combat system, how to spend action points, what effects influence the chance of dealing damage, and finally what to do in a situation where enemies are too powerful. This chapter of the Divinity Original Sin 2 guide is dedicated to combat.
